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360 lines
9.4 KiB
360 lines
9.4 KiB
### MangoHud configuration file |
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### Uncomment any options you wish to enable. Default options are left uncommented |
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### Use some_parameter=0 to disable a parameter (only works with on/off parameters) |
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### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead |
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################ INFORMATIONAL ################# |
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## prints possible options on stdout |
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# help |
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################ PERFORMANCE ################# |
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### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced) |
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fps_limit=60,120,0,30,10 |
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### early = wait before present, late = wait after present |
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# fps_limit_method= |
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### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on |
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# vsync=-1 |
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### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N) |
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# gl_vsync=-2 |
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### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing) |
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## Positive values will increase texture blurriness (-16 to 16) |
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# picmip=-17 |
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### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16) |
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# af=-1 |
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### Force bicubic filtering |
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# bicubic |
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### Force trilinear filtering |
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# trilinear |
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### Disable linear texture filtering. Makes textures look blocky |
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# retro |
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################### VISUAL ################### |
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### Legacy layout |
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# legacy_layout=0 |
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### pre defined presets |
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# -1 = default |
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# 0 = no display |
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# 1 = fps only |
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# 2 = horizontal view |
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# 3 = extended |
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# 4 = high detailed information |
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# preset=-1 |
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### Enable most of the toggleable parameters (currently excludes `histogram`) |
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# full |
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### Show FPS only. ***Not meant to be used with other display params*** |
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# fps_only |
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### Display custom centered text, useful for a header |
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# custom_text_center= |
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### Display the current system time |
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time |
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## removes the time label |
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time_no_label |
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### Time formatting examples |
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## %H:%M |
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## [ %T %F ] |
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## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese) |
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# time_format="%T" |
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### Display MangoHud version |
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# version |
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### Display the current GPU information |
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## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled |
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gpu_stats |
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gpu_temp |
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# gpu_junction_temp |
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gpu_core_clock |
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# gpu_mem_temp |
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gpu_mem_clock |
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gpu_power |
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gpu_text= RX 6800 |
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# gpu_load_change |
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# gpu_load_value=60,90 |
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# gpu_load_color=39F900,FDFD09,B22222 |
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## GPU fan in rpm on AMD, FAN in percent on NVIDIA |
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gpu_fan |
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## gpu_voltage only works on AMD GPUs |
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gpu_voltage |
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### Display the current CPU information |
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cpu_stats |
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cpu_temp |
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cpu_power |
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cpu_text=5700X3D |
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cpu_mhz |
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# cpu_load_change |
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# cpu_load_value=60,90 |
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# cpu_load_color=39F900,FDFD09,B22222 |
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### Display the current CPU load & frequency for each core |
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# core_load |
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# core_load_change |
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### Display IO read and write for the app (not system) |
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io_read |
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io_write |
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### Display system vram / ram / swap space usage |
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vram |
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ram |
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swap |
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### Display per process memory usage |
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## Show resident memory and other types, if enabled |
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# procmem |
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# procmem_shared |
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# procmem_virt |
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### Display battery information |
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# battery |
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# battery_icon |
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device_battery=gamepad,mouse |
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device_battery_icon |
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# battery_watt |
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# battery_time |
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### Display FPS and frametime |
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fps |
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# fps_sampling_period=500 |
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# fps_color_change |
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# fps_value=30,60 |
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# fps_color=B22222,FDFD09,39F900 |
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frametime |
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# frame_count |
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## fps_metrics takes a list of decimal values or the value avg |
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# fps_metrics=avg,0.01 |
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### Display GPU throttling status based on Power, current, temp or "other" |
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## Only shows if throttling is currently happening |
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throttling_status |
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## Same as throttling_status but displays throttling on the frametime graph |
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#throttling_status_graph |
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### Display miscellaneous information |
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engine_version |
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engine_short_names |
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gpu_name |
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vulkan_driver |
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wine |
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exec_name |
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winesync |
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### Display loaded MangoHud architecture |
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arch |
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### Display the frametime line graph |
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frame_timing |
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# histogram |
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### Display GameMode / vkBasalt running status |
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gamemode |
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vkbasalt |
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### Gamescope related options |
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## Display the status of FSR (only works in gamescope) |
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fsr |
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## Hides the sharpness info for the `fsr` option (only available in gamescope) |
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# hide_fsr_sharpness |
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## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously) |
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# debug |
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## Display the status of HDR (only works in gamescope) |
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# hdr |
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## Display the current refresh rate (only works in gamescope) |
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# refresh_rate |
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### graphs displays one or more graphs that you chose |
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## seperated by ",", available graphs are |
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## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp |
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# graphs= |
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### mangoapp related options |
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## Enables mangoapp to be displayed above the Steam UI |
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# mangoapp_steam |
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### Steam Deck options |
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## Shows the Steam Deck fan rpm |
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# fan |
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### Display current FPS limit |
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show_fps_limit |
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### Display the current resolution |
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resolution |
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### Display custom text |
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# custom_text= |
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### Display output of Bash command in next column |
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# exec= |
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### Display media player metadata |
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# media_player |
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## for example spotify |
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# media_player_name= |
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## Format metadata, lines are delimited by ; (wip) |
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## example: {title};{artist};{album} |
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## example: Track:;{title};By:;{artist};From:;{album} |
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# media_player_format=title,artist,album |
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### Network interface throughput |
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network |
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## Network can take arguments but it's not required. |
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## without arguments it shows all interfaces |
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## arguments set which interfaces will be displayed |
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# network=eth0,wlo1 |
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### Change the hud font size |
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# font_size=24 |
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# font_scale=1.0 |
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# font_size_text=24 |
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# font_scale_media_player=0.55 |
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# no_small_font |
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### Change default font (set location to TTF/OTF file) |
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## Set font for the whole hud |
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# font_file= |
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## Set font only for text like media player metadata |
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# font_file_text= |
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## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these |
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## Probably don't enable all at once because of memory usage and hardware limits concerns |
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## If you experience crashes or text is just squares, reduce glyph range or reduce font size |
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# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b |
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### Outline text |
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text_outline |
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# text_outline_color = 000000 |
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# text_outline_thickness = 1.5 |
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### Change the hud position |
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# position=top-left |
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### Change the corner roundness |
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# round_corners=0 |
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### Remove margins around MangoHud |
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# hud_no_margin |
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### Display compact version of MangoHud |
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# hud_compact |
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### Display MangoHud in a horizontal position |
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# horizontal |
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# horizontal_stretch |
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### Disable / hide the hud by default |
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no_display |
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### Hud position offset |
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# offset_x=0 |
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# offset_y=0 |
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### Hud dimensions |
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# width=0 |
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# height=140 |
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# table_columns=3 |
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# cellpadding_y=-0.085 |
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### Hud transparency / alpha |
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# background_alpha=0.5 |
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# alpha=1.0 |
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### FCAT overlay |
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### This enables an FCAT overlay to perform frametime analysis on the final image stream. |
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### Enable the overlay |
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# fcat |
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### Set the width of the FCAT overlay. |
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### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs. |
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### A minimum of 20 pixels is recommended by nVidia. |
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# fcat_overlay_width=24 |
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### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise. |
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# fcat_screen_edge=0 |
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### Color customization |
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# text_color=FFFFFF |
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# gpu_color=2E9762 |
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# cpu_color=2E97CB |
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# vram_color=AD64C1 |
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# ram_color=C26693 |
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# engine_color=EB5B5B |
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# io_color=A491D3 |
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# frametime_color=00FF00 |
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# background_color=020202 |
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# media_player_color=FFFFFF |
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# wine_color=EB5B5B |
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# battery_color=FF9078 |
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# network_color=E07B85 |
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### Specify GPU with PCI bus ID for AMDGPU and NVML stats |
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### Set to 'domain:bus:slot.function' |
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# pci_dev=0:0a:0.0 |
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### Blacklist |
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# blacklist= |
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### Control over socket |
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### Enable and set socket name, '%p' is replaced with process id |
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## example: mangohud |
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## example: mangohud-%p |
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# control = -1 |
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################ WORKAROUNDS ################# |
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### Options starting with "gl_*" are for OpenGL |
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### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable |
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# gl_size_query=viewport |
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### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III |
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# gl_bind_framebuffer=0 |
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### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx |
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# gl_dont_flip=1 |
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################ INTERACTION ################# |
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### Change toggle keybinds for the hud & logging |
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# toggle_hud=Shift_R+F12 |
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# toggle_hud_position=Shift_R+F11 |
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# toggle_preset=Shift_R+F10 |
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# toggle_fps_limit=Shift_L+F1 |
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# toggle_logging=Shift_L+F2 |
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# reload_cfg=Shift_L+F4 |
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# upload_log=Shift_L+F3 |
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#################### LOG ##################### |
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### Automatically start the log after X seconds |
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# autostart_log= |
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### Set amount of time in seconds that the logging will run for |
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# log_duration= |
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### Change the default log interval, 0 is default |
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# log_interval=0 |
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### Set location of the output files (required for logging) |
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# output_folder=/home/<USERNAME>/mangologs |
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### Permit uploading logs directly to FlightlessMango.com |
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## set to 1 to enable |
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# permit_upload=0 |
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### Define a '+'-separated list of percentiles shown in the benchmark results |
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### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1 |
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## example: ['97', 'AVG', '1', '0.1'] |
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# benchmark_percentiles=97,AVG |
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## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet) |
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# log_versioning |
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## Enable automatic uploads of logs to flightlessmango.com |
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# upload_logs |